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Players On-line benar * bearcat * jimbo * jeil clee hanibal alaskabear irondog * whirlygirl * togsunite * patsy oriolesmagic * zacupquark longdong15 * deuceman * templarnights * scotchleaf sloblojovianhummer * jeffdestroyer * pokefan68 spade75 * cricoid * harrydirdie br549 * maceaton monash endstage jensfiederer * tlt1963 alproco * pdenicola * oldmacuser mercurymorris dolphan keizer1968 * ruredi4me * garzor * gendoug * xsbombing * drvini42 saintslayer * lurch * varito medusae bceichman * badatitude thegeneral * hthammond tsadlocha rair902 hth123hth dekker78 laterdaysinmay stratdom fredster kernelklink * eviltrenton ravencoast megatron fishgood62 pablo23 quin9876 maplewalnut sbiceptz robester06 pit225 |
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New Player Tutorial
Tutorial 1 of 3: Selecting units Tutorial 2 of 3: Searching for cities Tutorial 3 of 3: Setting production Instructions Overview Moving Units City Production Military Units Attacking Bombers Alliances Starting Locations Rules and Etiquette Overview The game is played on a grid-based game board consisting of land and water. The size of the map varies depending on the game settings, with most games played on an 85x85 or 100x100 grid. Scattered across the land are cities, which operate as production facilities, refueling centers, and repair stations. Cities are captured using tanks. To support the tanks, your cities can produce other military units, such as ships and aircraft. The object of the game is to hold the most cities by the end of the game. Games run for 10 days from start to finish, and the player (or alliance) with the most cities when the game ends is declared the winner. Moving Units To move a unit, first right-click on its location to select it. You will then see a flashing yellow box around the activated unit. If you right-click a sector containing more than one unit, a pop-up list will allow you select the one you want to move. With your unit selected, click the location on the map where you want to send it. Your unit will stop if it encounters impassable terrain, an enemy unit, or an unoccupied city. Each unit is limited in the number of moves it can make. Every four hours, your units receive more moves, and up to 12 hours worth of moves can be accumulated. Therefore, it's advisable to log in at least twice a day to move your pieces. City Production Cities produce new military units. All cities can produce tanks, fighters, helicopters, and bombers. Port cities (ones that are adjacent to water) can also produce ships. To set what a city is building, right-click it and choose "change city production". This will bring up a list of production options along with the amount of time it takes to build each one. More powerful units take longer to build. The times listed are in real hours; it really does take nearly two full days to make a battleship. For the city's currently selected production option, the time to build will indicate how much time is remaining before completion. Plan carefully though. If you change production to a different type of unit, all time spent working toward the previously selected unit will be lost. If you want to change a city's production without sacrificing time spent building the current unit, you can schedule the city to automatically change production as soon as the current unit is complete. Cities also operate as repair facilities and refueling bases. Damaged units that spend time in a city will automatically be repaired at the rate of two HP every four hours. Aircraft that pass through a city will be refueled. Military Units Each unit has attributes such as attack strength, hit points, movement speed, sight range, and production time. Most units also have certain special abilities.
* tanks are limited to a maximum of 2 accumulated moves while on a transport. ** bombers are limited to a maximum of 20 accumulated moves. *** for each increase in blast radius, production time decreases by 10hrs. Attacking To attack an enemy, your unit must be adjacent to it. Then, with your attacking unit activated, click on the enemy. Attacking units always deal their damage first. If the defending unit survives the attack, it will automatically respond. The result of the attack will be indicated just below the map. Damage is determined as follows: Half the unit's attack power plus a random amount of half the unit's attack power. For example, suppose a battleship (attack power 12) is attacking: Damage inflicted = 6 + (0, 1, 2, 3, 4, 5, 6) This means the battleship will inflict at least 6 damage and at most 12. It's important to remember that the attacker always gets first strike. In other words, even if the attacking unit is destroyed, it will have still done damage to the defending unit (even though it won't have survived long enough to report how much). Some units get bonuses when attacking other units. The following bonuses are applied after the above damage calculation has been computed: Fighter x 1.5 vs. Fighter Fighter x 2.0 vs. Helicopter Fighter x 1.5 vs. Bomber Fighter x 3.0 vs. Destroyer Fighter x 2.0 vs. Submarine Fighter x 2.0 vs. Battleship Helicopter x 2.0* vs. Tank Helicopter x .75 vs. Fighter Destroyer x 3.0 vs. Submarine Submarine x 4.0 vs. Transport Submarine x 2.0 vs. Submarine Submarine x 3.0 vs. Destroyer Submarine x 4.0 vs. Carrier Submarine x 4.0 vs. Battleship * a helicopter has a 1 in 3 chance of receiving its bonus against a tank. Ships in Port Ships in cities will defend against enemy attacks, but while in port, they are extremely vulnerable. Enemy units will strike with 4 times their ordinary attack power when attacking a ship in a city. Fuel Air units, including fighters, helicopters, and bombers have limited fuel supplies. If an air unit runs out of fuel, it will crash and be destroyed. When an air units passes through a friendly city, it is automatically refueled. Fighters and helicopters can also refuel by landing on a carrier. Be aware, however, that bombers cannot refuel on carriers and your air units cannot refuel on allied carriers. Repairs In the course of battle, your units are likely to be damaged. Both your own cities and your ally's cities can conduct repairs. Cities repair units at the rate of two hit points for every four hours your unit remains in the city. Bombers Bombers operate unlike any other conventional unit. It takes great skill to use them effectively, but they are arguably the most powerful unit in the game. Bombers can be used against enemy military units and enemy cities. Bombing an enemy instantly destroys everything within its blast radius. The only drawback to this immense power is that the bomber itself is destroyed in the process. As more bombers are used throughout the game, they become increasing more powerful and cheaper to build.
Alliances Depending on the game settings, you may form an alliance with one other player. As an alliance, you may declare victory together if your alliance has the highest combined city count. Alliances have a few other advantages as well. Allied cities can refuel your aircraft and repair your units, and allied units will be visible to you on the map. Starting Locations Each game uses a randomly generated map. Maps are not edited by hand or reviewed at any point. However, the generator will build each map within a rough set of guidelines. Even though there can be wide variability from game to game, each map will contain approximately the same amount of land, number of islands, and number of cities. When you join a game room, the game will attempt to assign you a starting city on an island with two port cities and two inland cities as far as possible from the next closest player. If there are none of these most preferable starting locations available, you'll be assigned any random port city. If there are no port cities left, you'll be assigned any random inland city. If there are no cities available at all, you won't be able to join the game even if seats are still open. Despite the game's best efforts to give everyone an equal start, it's not entirely unusual to start on an island with less than four cities (or possibly more than four). Even if you're not satisfied with your starting location, overcoming geographic obstacles is part of the game. Our administrators will not be able to change your starting location or reset your game. Nevertheless, starting location is far from everything. There have been many games where a player starts with a one city continent only to eventually win the game. In other cases, players with tremendous early leads have fallen to smaller but more skilled players. Geography is one of a myriad variables that ought to factor into your overall strategy, and while it is an important one, it's not the most important. Rules and Etiquette We're all here to have fun, chat with a diverse community of players from the around the world, and improve our strategic thinking. To keep things running smoothly, we do have a few common-sense rules:
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